Decklists from Designers Themselves!
Yes! Decklists from Takara Tomy themselves! Click here for the original page!
So…. They’ve done up a deck list for each of the teams! and they’re sweet! I was really excited to test them out and I’d made all of them and tested them at 4 different WIXOSS party events.
Verdict: No Limit
As described by them, this truly is the most straightforward deck to learn and to pilot out of the 4 decklists. The objective is simple. Go aggro. Very aggro. Use Romail and Lancelot, coupled with cheap spells (Deafening Inferno) / LRIG abilities to quickly clear lanes and lifecloths!
Only question is, whether do we really need 4 Nobunaga? Having them stuck in your hand isn’t really the best feeling. In order to play them, you will need another red SIGNI, an enabler condition which means you will need 2 cards just to put her into a lane. One possible way to get additional cards into your hand is probably to replace Tabiel with Arcgwyn, which helps to fill another card into your hand while still remaining relevant with its lifeburst ability closely resembles that of Tabiel’s.
Verdict: Card Jockey
To be honest, Card Jockey feels like an intermediate version of No Limit, with a better control of closing the game by using PRJ-MAP and endless punchline or MC Lion’s ability. The use of Haniel, Arcgywn and good dig really helps to setup a clear lane for the win in the later part of the game by filtering out those level 1s and 2 SIGNIs. Playing “Go to the Top!” to reduce opponent’s ener with PRJ-MAP in play in most scenarios almost assures a win or at least maximum damage dealt!
My only complain would be the the lack of green ener. I may really consider to swap Percival with maybe Pandada.
Verdict: Uchu No Hajimari
ahhhh, i must say of all, this is the most interesting deck. Less wacking, more doing stuffs. Stripping your opponent’s hand, freezing their rested SIGNIs and look at their expression when they are deciding if they would put these SIGNIs into Ener zone.
But, what made the deck fun is also what makes it “tricker” to play as compared to its counter parts. There are conditions to meet for most cards. Like Great! Re-Ver-sal and Bradamante which requires opponent’s SIGNIs to be frozen in order for them to be useful.
The deck also faces another problem which is its ability to “open” up lanes for SIGNIs to perform direct attacks to the lifecloth.
Yes to sum it up, this is a control / defensive deck. so definitely “control” players, do give this deck a try!
Verdict: Diagram
“WHAT! Mill decks exists in this game?! omgggggg”
This was the first response I got from a few of my opponents while playing this deck. There was a couple of occasion where the “stars aligned”
Play “Salvage the future” choosing mill option
Attacks with Center LRIG, opponent mills….
opponent refreshes…. opponent takes the last life cloth and put into trash after refresh
opponent doesn’t have servant in hand! anddddd Muzica steals a win!
Having Dark Energie in play creates a little chain synergy with other similar “pay 1 black, target SIGNI gets -xxxx” SIGNIs. Its like playing those abilities for freeeeeee, especially when almost card the deck (16 cards) have this ability.
Two cards which you may choose to replace would be Dagger Type:Zwei and Fragarach. I feel that in the current meta where there’s Zhao Yun in all decks with White, they kinda becomes less effective. In addition, this deck fills its trash much slower than her Njisanji counterpart which makes Dagger Type: Zwei not as effective as it should be.
Conclusion: If you just picked up the game and wants a easy to learn yet competitive deck, No limit is definitely the way to go. Otherwise, do try out the other 3 teams which each has their own unique game play style!
Peace and stay safe!